11/24/2023 0 Comments Rimworld dlc 3HIstorical characters too could use a bit of work, in general faction interaction and saving your own pawns / relations should be a bigger emphasis to improve the story generator of the game. Yeah there could be way more options and interesting locations but overal you got your ancient complexes. It wouldn't make a lot of sense imho.Īrcheology could use some touchups but for all intents and purposes I think it's been covered. The current ideology is way better than just generic void god worship.Ĭops as a faction hmm they are kinda like empire, I can't imagine another faction as 'cops' when we have the empire already on the map. I like the way the ideology / beliefs system actually went. Then again we got vampires now too sooo idk. We dont have void gods (I could care less as well) and I think that would divert the game into a completely different direction from where it is at now. You have to take into account that these are wild card ideas and not necessarily going to be held to the T in details. I think most of the kickstarter modules have been achieved or full-filled to a reasonable degree. I'm personally not a huge fan of that idea and I know Tynan have his own reservations about it, so less likely, but at least thought to mention it. Some people might even say it would be the perfect time to add Z-levels. The list of features that could go into such an expansion is quite extensive. Obviously there should be drawbacks to this, like for example the further you take the pipes the less power output you'll have from the steam generator, but it gives you more control and flexibility in regards to how you design your colony.Īlso, creating road projects for the overworld map so that you can connect settlements that aren't connected by road, tunnel projects to get through otherwise impassable mountain ranges etc. I also always disliked how geysers basically end up an obstacle to how you design your base, a piping system that would lead the steam output somewhere else would be welcome. Rich soil lose fertility faster than regular soil etc. Crops claim a bit of fertility when fully grown, which varies from crop to crop. Sand don't hold hydration and require more advanced terraforming. ![]() Tiles who hit zero hydration would start to erode. As an example heat waves could more rapidly decrease soil hydration, rain would improve it. I want there to also be a system that erodes the land according to various factors, for example hydration in addition to the fertility. Sure we got mods that let you improve the fertility of the tiles, but I don't want it to be a perfectly irreversible system. ![]() It could improve the farming mechanics a bit among other. I would love an expansion that explored terraforming. I could see this as a new faction that watches you closely and if you do stuff like harvest organs or sell slaves, even if they were pirates, they might become hostile to you and start sending powerful raids. The last one is a "cops" faction, the faction relations module mentions interacting with pirates, tribals, and cops. Another one is "void gods," this is getting kind of close to ideology so I'm not sure how it could be added at this point, but worshipping and summoning void gods was part of the "beliefs and religion" module. The main one is Archaeology, which was proposed as a major module, "unearthing ruins" and "researching artifacts," now you could say this is ancient shrines and tech prints, but I wouldn't really call that a major gameplay system like it was proposed on the kickstarter. These weren't "promised" features, but they were "proposed modules" listed on the main kickstarter page and all the other "modules" were implemented. ![]() Trying to guess what they are is nearly impossible, but what we know is there are a few features from the kickstarter not really in the game yet, depending on interpretation. This kind of investment to me suggests we have many more expansions to come, which is pretty exciting. What we know is Ludeon hired a bunch of new developers to help work on Biotech, leading to the largest expansion yet, including hiring modders with experience working on RimWorld specifically, and it's unlikely those devs were only hired to kick out a single expansion.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |